Nationality: British
Date of Birth: 6th January 1969
Email: firestarter@burning.it
Portfolio: http://firestarter.burning.it/
September 2007 December 2007 Pyro Studios SL
Character Technical Lead
Undisclosed contemporary themed console and pc project, utilising the Unreal3 engine. Working roles included high poly sculpting, low poly modelling, texturing and concepting of characters. Also identifying and targeting weak areas in the production pipeline, assisting in the scheduling, management and communication of tasks, including documentation of outsourced work.
August 2005 - August 2006 Khaeon Games b.v.
Lead Character Artist
Working on The Chronicles of Spellborn I took onboard the role of Lead Character Artist. This particular job lead me into being a Manager rather than Artist, the company having very little production experience, I documented, defined and maintained production pipelines, with limited resources in the form of a very small team, required to fill an MMO satisfactorily, and within understood online boundaries.
August 2004 - July 2005 Sony Computer Entertainment Europe
Character Artist
Working as a Character Artist on prototyping character creation content for online games, under the project name of Getaway Online, originally intended as a PS2 product. This has now become the basis for Sony`s PS3 online sandbox entitled `Home`. Also, I worked on Gangs of London PSP. Both projects included the roles of; Character Modeller, Concept Artist, Texture Artist and skin weighting.
http://www.scee.com/index.jhtml/
March 2003-November 2003 Computer Artworks
Character Artist
Working as a Character Artist on Alone in the Dark: The Abductions (PS2, unreleased), my role predominately focused on the human NPC characters where a pseudo-realistic style was required. This role included; Concept Artist, Character Modeller and Texture Artist.
http://www.computerartworks.com/
March 2001-January 2003 Asylum Entertainment
Character Artist
Again I filled in many gaps within the development teams at Asylum. My primary project was Curse: The Eye of Isis, a survival action horror game platformed upon Playstation2, PC and Xbox. My roles within the project were Concept Artist, Character modeller, texture artist, animator, and UI artist. I also worked as a modeller upon Rescue Heroes (PS1), pitch artist on Galidor: Defenders of the Outer Dimension (PS2 and PC) and other undisclosed titles.
http://www.asylum-entertainment.com/
July 2000-December 2000 Crytek
Character Artist
I was involved with the very early development of the Far Cry (X-Isle) and Engalus games, working remotely from home. I filled many gaps within the development team acting as Concept Artist, Character modeller, texture artist and animator, leading to the successful signing to Ubisoft.
January 1996-June 1999 Babylon Technologies
Graphic Designer
I primarily ran the graphic design department, answering to the marketing head. The main roles included Web page design and layout; creating animated sequences, creating customer profiles, and designing company logos and stationary.
February 1989-October 1995 Target Microsystems
CAD Assistant
Assisted the marketing department designing direct mail shots, and media publications. This work included clients such as computing companies and many local businesses. Primarily this work was carried out using Corel Draw, MS Word, Jet Setter, Windows.
September 1985-July 1987 Canterbury College of Technology, Kent, UK
BTEC National Diploma in Building Studies (Incomplete)
Pre-Diploma in Building Studies
April 1982-June 1985 Fulston Manor School, Kent, UK
Design and Craft CSE
English CSE
English Literature CSE
Mathematics CSE
Metalwork CSE
Physics CSE
Technical Graphics CSE
Geometrical Drawing GSE
Computer Awareness AEB
September 1981-April 1982 Roosevelt High School, Transvaal, SA